Bath Imaginable
Adventure Design, Storytelling, Reflections
Category: Uncategorized
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The Fading Coast is now live on itch.io, you can check it out here! From the outset, I committed to a control-panel style layout where each spread has everything the Conductor needs for a given area. For most of the pointcrawl, my intention was to offer just enough detail to inspire you. I’ve already written…
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The Fading Coast is now live on itch.io, you can check it out here! It’s safe to say my adventure wears its influences on its sleeve. I want to talk about two of those today: N1: Against the Cult of the Reptile God by Douglas Niles and the Resident Evil series by Capcom. An unlikely…
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You can still download a Free Demo of the Fading Coast on itch.io, the demo includes the larger setting surrounding my upcoming location-based adventure, the Balcony Cliffs. FACTIONSThe Old Guard. Possessed by their work, retreated from the Lab to the Balcony Cliffs many years ago. The Scabs. Less committed to the goals of the Lab,…
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I finished drawing the entire map of the Balcony Cliffs. My process on this was very inefficient, I kept jumping between writing, drawing, and designing in cyclical rotation until I finally figured out what the deal with this dungeon is. Once I knew what I was making, I locked in and let the visuals lead…
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The Fading Coast FREE DEMO is now live on itch.io. This free demo includes the entire Fading Coast surrounding my Adventure Location, the Balcony Cliffs. This is my first time designing a multi-page adventure. One of my goals has been to maintain table-usability. Each spread in the pdf is made to be used like a…
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While the Forgotten Coast won’t be continuing, there’s no such thing as wasted creativity. The joy of making things is its own reward. THE MAPThe first version of the Forgotten Coast map was thrown together hastily to serve my home game, but wasn’t my exact aesthetic preference. RUMOURS d61. “Something is killing folk in the…
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Like many projects in the plane of Development Hell, the Forgotten Coast won’t be moving forward. I titled the first session of my Electric Bastionland Deep Country campaign Pilot as an explicit nod to the way I view my TTRPG campaigns through the lens of a TV Showrunner. I’ve written about this framework before (see…
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Screeching panic reverberates between enamel walls. Fragile geometry bends and flexes like the sticky organs of a beast that got you whole. All of you. Darkness. A pop. A hiss through your skull. Pressure so heavy that your belly scrapes gritty concrete. When the hiss fades, there is only your heart and the clicking of…
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A Company of Knights are sent by the Frozen Seer into the Boreal Valley, an unfamiliar realm to the North. The Barbed Knight has broken her oath. She rules illegitimately from atop the Celestial Tower. No one knows why she assassinated the previous ruler, the True Knight, but this revelation cannot go unjudged. Confront the…
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Our story begins in Bastion, in the shadowy parking lot beneath the offices of the People’s Paperworks… “Paper is serious business. I don’t blame Anna for running away, but it’s time for me to name my successor. No doubt she’s staying with her dear friend in Hendenburgh, Valerie. Start there.”– Arthur People The CastCollectively, they…