Category: Uncategorized

  • Last year, a friend introduced our group to Brindlewood Bay. I was immediately struck by its near-perfect mystery system. Over six sessions, we told a largely player-driven, truly resonant story about facing loss. Now, I’m running Public Access for some of the same group. Three sessions into a planned year of play, having seen the…

  • I’m working on a new urban adventure location for Mausritter called the Vacant Lot. 1. Greenhaus Flimsy wood, ceramic pots, the blue glow of humming, human grow-lights. An insular village of 500 mice, powered by scavenged tech and wary of outsiders. Open only on weekly Market Days (the Broken Pot Tavern serves a great fish-steak).…

  • There may be times when you want to zoom in on Dredging and make it a full scene. You can use the site generation rules from Mythic Bastionland to create a unique location tied to a specific treasure. In the example below, the dredging site is the shipwreck of the Belmont—a sailboat that crashed into…

  • My newest adventure, Beyond the Fading Coast, is now available on itch.io! You can check it out here.

  • Three factions. Three adventure locations. Five brand new isometric maps. Factions The Booth Fuel Refinery Company. Guv’nor Booth has ruled the islands surrounding the Surge for nearly four centuries, though few living souls have actually seen his face. With his vast wealth and deep connections, he could achieve almost anything, yet he remains consumed by…

  • Travel. Travel between adjacent locations is measured in Phases. Each day has 3 Phases: Morning (from dawn until midday), Afternoon (from midday until dusk), and Night (from dusk until dawn). Sail. 3 Phases.Motor. 2 Phases.Full Throttle. 1 Phase, -d6 HP Example Ship: Tugboat Tugboat HP 10Armour 1 (Steel Hull)Locker Space 6 Locker Space refers to…

  • Sanctuary. A colossal wall of opaque, salt-stained glass and a constant patrol of mounted guards separate one wealthy Bastionite’s passion project from the rest of the Surge: an aquatic-equine haven and the home of a retired, prize-winning race-seahorse called Nightheart. Mounted Guard HP 3Driven to protect the Sanctuary for money.Armour 1 (Life Preserver)Rifle (d10, Bulky)…

  • Chimp’s Sea Bar. Familiar arched letters in the salty mist. A floating, neon rig surrounded by a dozen moorings. At Chimp’s every sailor is a member of the crew. 2d20 Spark Table of Sailors SAILORS What’s On Their Mind? Roll d20 What Drives Them? Roll d20 1. Vastness of the Deep. 1. Fear of being…

  • Brighton. Rain soaks the square. The carnival rides of Fun Town rise above the jagged rows of colourfully painted houses like rusted bones. Hollowed out slugheads and bent-back fishers squat in the tilted ruins of an ancient harbour town in rapid decline. Fisher 3 HPDriven to find a big catch and get home safely.Hook (d6)…

  • East of the Fading Coast lies the Surge. While its surface is treacherous and unpredictable, the crushing power of the Deep warps sunken relics into treasures worth the risk. Dredging. The Deep holds strange treasures for those brave enough to dredge them up. Spend a Phase to Dredge in place and Roll d6 for the…