
Hi, I’m Mark. I’m an illustrator inspired by science fiction, fantasy, and rpgs. Here, I write about playing roleplaying games, designing adventures, and whatever else has my interest. I’ve also published a few flavour-first, highly usable modules for rules-light games.
Blog Posts
Full-Length Adventures
Dead Town Louisiana (location-based adventure for Liminal Horror). A point-crawl through a flooded bayou town with espionage and alien microbes. My submission to the LIMINAL HORROR SUMMER JAM 2026.
NIGHT GARDEN of the DREAM WYRM (dungeon for Shadowdark RPG). A preternaturally dark, ever-shifting forest adventure. My submission to the Mystic Woods OSR Adventure Jam. Ranked 5/94*
Beyond the Fading Coast (adventure for Electric Bastionland). A nautical pointcrawl with 20+ locations, 3 factions, and 5 unique, isometric maps.
The Fading Coast (adventure for Electric Bastionland). A greasy road trip through a weird saltmarsh pointcrawl with 20+ locations, 3 factions, and a vertical dungeon crawl with 10 levels.
One-Page Dungeons
WARRIORS of the BLEACHED BASIN (expedition for Into the Odd). A tightly-packed five-room dungeon and its surrounding, science-fantasy sandbox. My submission to the Appx. N Jam 2026. Audience Rank: 77/328.
The Bell Tower (gauntlet for Mausritter). Vertical dungeon of a church and bell tower and a world-ending plague called the Scab! Includes an isometric map of the church, new monsters (Moth Doom-Cultists and Scab-infected animals), and a non-zero chance of instant death.
The Woodshed Hideout (follow up adventure to the starting Mausritter adventure). A vertical woodshed dungeon including a classic rescue mission, deadly new items, and a horrifying new monster—the star-faced mole!
Hacks and Homebrew
Overgrown Ruins (an adventure for my own hack of Into the Odd called Into the Void). A rogue-like, alien megadungeon inspired by Returnal where the layout of each room changes between dungeon delves. Includes ultra-light rules for turning Into the Odd into a space-horror engine.