About

My name is Mark. I write about playing roleplaying games, designing adventures, and anything else that interests me here.

I also create high-density, flavour-first modular content for rules-light games, available for download on itch.io. Sometimes I draw, you can check out my illustrations here.

Full-Length Adventures

Beyond the Fading Coast (adventure for Electric Bastionland). A nautical pointcrawl with 20+ locations, 3 factions, and 5 unique, isometric maps.

The Fading Coast (adventure for Electric Bastionland). A greasy road trip through a weird saltmarsh pointcrawl with 20+ locations, 3 factions, and a vertical dungeon crawl with 10 levels.

One-Page Dungeons

The Bell Tower (gauntlet for Mausritter). Vertical dungeon of a church and bell tower and a world-ending plague called the Scab! Includes an isometric map of the church, new monsters (Moth Doom-Cultists and Scab-infected animals), and a non-zero chance of instant death.

The Woodshed Hideout (follow up adventure to the starting Mausritter adventure). A vertical woodshed dungeon including a classic rescue mission, deadly new items, and a horrifying new monster—the star-faced mole!

Hacks and Homebrew

Driving in Deep Country (rules for driving combustion engines in Electric Bastionland). A trifold pamphlet with rules of the road, 5 combustion engines, roadside sparks, encounters, and vehicle-related oddities.

Overgrown Ruins (an adventure for my own hack of Into the Odd called Into the Void). A rogue-like, alien megadungeon inspired by Returnal where the layout of each room changes between dungeon delves. Includes ultra-light rules for turning Into the Odd into a space-horror engine.

Blog Posts

The Forgotten Coast. A brief campaign that would eventually seed the Fading Coast.

The Song of the Celestial Tower. A narrative recap of my first Mythic Bastionland one shot.

The Gloaming. Notes and narrative recaps of my Shadowdark RPG campaign.

Solo Plays. Notes and narrative summaries of solo RPG adventures.