Category: Adventure Design

  • Woof. I’m tired. I’ve been rating entries for the Appendix N Jam like a dog. Here’s a non-exhaustive list of some of my favorites so far: You might have noticed that most of my favorites are among the best-looking adventures posted. Real 5-star visual designers. Does that make me shallow? Illiterate? Maybe. But aren’t visuals…

  • My submission to the Appx. N Jam 2026 is now live on itch.io, you can check it out right here. The adventure turned out differently from my initial thoughts once I got to the art phase of the project. I thought it could be a fun exercise to compare how my ideas translated to the…

  • Old House. The Byron family refused to move, even when the Lab came. No one knows what happened to them, or their infamous collection of antique coins. I wrote previously about how my adventure was inspired by Kelsey Dionne’s Cursed Scroll #1 for Shadowdark RPG. Kelsey described the Gloaming with a couple of terse, evocative…

  • Ever since I ran my Ravenloft campaign using Shadowdark RPG, I’ve been fantasizing about adapting the module for Mausritter, replacing the eponymous Count with a similarly tragic vampire bat. I don’t know if I’ll ever get a chance to run that campaign, but if I do this is the map I would use: 1. Old…

  • 1. Greenhaus Flimsy wood, ceramic pots, the blue glow of humming, human grow-lights. An insular village of 500 mice, powered by scavenged tech and wary of outsiders. Open only on weekly Market Days (the Broken Pot Tavern serves a great fish-steak). Mayor Sorrel tithes vegetables weekly to the Plateau (2) for the Vixen Queen’s protection.…

  • There may be times when you want to zoom in on Dredging and make it a full scene. You can use the site generation rules from Mythic Bastionland to create a unique location tied to a specific treasure. In the example below, the dredging site is the shipwreck of the Belmont—a sailboat that crashed into…

  • Three factions. Three adventure locations. Five brand new isometric maps. Factions The Booth Fuel Refinery Company. Guv’nor Booth has ruled the islands surrounding the Surge for nearly four centuries, though few living souls have actually seen his face. With his vast wealth and deep connections, he could achieve almost anything, yet he remains consumed by…

  • Travel. Travel between adjacent locations is measured in Phases. Each day has 3 Phases: Morning (from dawn until midday), Afternoon (from midday until dusk), and Night (from dusk until dawn). Sail. 3 Phases.Motor. 2 Phases.Full Throttle. 1 Phase, -d6 HP Example Ship: Tugboat Tugboat HP 10Armour 1 (Steel Hull)Locker Space 6 Locker Space refers to…

  • Sanctuary. A colossal wall of opaque, salt-stained glass and a constant patrol of mounted guards separate one wealthy Bastionite’s passion project from the rest of the Surge: an aquatic-equine haven and the home of a retired, prize-winning race-seahorse called Nightheart. Mounted Guard HP 3Driven to protect the Sanctuary for money.Armour 1 (Life Preserver)Rifle (d10, Bulky)…

  • Chimp’s Sea Bar. Familiar arched letters in the salty mist. A floating, neon rig surrounded by a dozen moorings. At Chimp’s every sailor is a member of the crew. 2d20 Spark Table of Sailors SAILORS What’s On Their Mind? Roll d20 What Drives Them? Roll d20 1. Vastness of the Deep. 1. Fear of being…