I’m working on a new urban adventure location for Mausritter called the Vacant Lot.

1. Greenhaus
Flimsy wood, ceramic pots, the blue glow of humming, human grow-lights.
An insular village of 500 mice, powered by scavenged tech and wary of outsiders. Open only on weekly Market Days (the Broken Pot Tavern serves a great fish-steak). Mayor Sorrel tithes vegetables weekly to the Plateau (2) for the Vixen Queen’s protection. Guarded by 2d6 Knights of Goldenfire.

Knight of Goldenfire HP 4
Wants to protect Greenhaus and the mice of the Vacant Lot in the name of the Vixen Queen.
Armour 1 (Crest Shield), STR 9, DEX 9, WIL 9
Sword (d6)

2. Plateau
Cracked asphalt, grasping weeds, bone-white stone monoliths.
A wilderness of sodden human debris. Harmless foragers graze by day; Goldenfire hunts at dawn and dusk. By night, cultist bats leave floral offerings for their Vixen Queen.

3. Horse Skeleton
Overgrown ribs, brittle grass, sweet incense.
A neutral Coven of Crows honors the dead here. These avian scholars and mages trade lore and songs for shiny trinkets, but they despise pushy rodents and will eat those who test their patience.

4. Litterwood
Calcified trees choked by weeds and toxic human refuse.
Lair of three raccoon enforcers. They act as Goldenfire’s spies and muscle, keeping dissenting rodents in line.

Raccoon Brothers, Django, Tuco, and Dexter HP 10 Warband Scale
Wants to eat a steady supply of highly processed foods.
STR 15, DEX 11, WIL 10
Bite (d6)

5. Din Borimm
A festering maze of wet cloth, rusted metal, and rot.
The Roach Kingdom. Industrious insects mine the trash for weapon-grade minerals. Protective of their hoard and wary of outsiders, but respectful rodents may pass if they honor the Roach King.

6. Lily Pond
Dizzying reeds, buzzing cicadas, tragic waters.
A dwindling frog population hides here, denied sanctuary in Greenhaus. At dawn, raccoons dredge them from the lilies and drag them to the Big Rock (17) for Goldenfire’s meals.

7. Fig Trees
Twisting roots bursting from splintered, weed-choked garden boxes.
Bound by an ancient truce: mice claim one tree, the Union of Feathers claims the other. Goldenfire bitterly resents this compromise and plots the avian tree’s destruction.

8. Shattered Lands
Cold asphalt, screeching metal, dripping water.
An open manhole descends into the flooded dark of the parking garage below (Dungeon #1).

9. Trail Rough gravel and sprouting weeds.
A long, perilous journey toward the road. Roll 1d6 on the Outsider Encounter table.

10. Old Hollow
A great tree with claw-like limbs.
Roost to a zealous family of bats who worship Goldenfire as the Queen of the Night.

11. Waterfall
Foaming water and floating rubbish.
Conceals a hidden bat-cult temple. A secret tunnel connects this sanctuary directly to Old Hollow (10).

12. Stream
Shallow rapids rushing over shiny pebbles.
Teeming with trout. Greenhaus mice fish the banks safely by day; Goldenfire laps the water and hunts freely by night.

13. Stonewall
A breathtaking expanse of stone carved with arcane symbols.
Scholarly mice study the ancient runes here, heavily guarded by Goldenfire’s Knights.

14. Sinking Mud
Bubbling sludge, putrid stench, dissolving debris.
A half-submerged human megastructure sinks slowly into the muck, hiding a valuable treasure deep within (Dungeon #2).

15. Foxhole
An earthen maw choked with tiny bones.
Lair of the Vixen Queen, Goldenfire. She sleeps through the daylight hours, protected by 2d6 of her Knights.

Goldenfire, the Vixen Queen HP 15 Warband Scale
Wants to be the only ruler of the Vacant Lot and hunt whatever is in her territory.
Armour 1, STR 16, DEX 15, WIL 12
Bite (d8), target is decapitated on Critical Damage

16. Billboard
Stained wood groaning in the wind.
Roost of the Union of Feathers. Pigeons, gulls, doves, and finches massing to seize the Vacant Lot from Goldenfire.

17. Big Rock
A massive, sun-baked slab.
Raccoon enforcers pin captured frogs to the rock to bake in the heat—Goldenfire prefers her favorite meal crispy.

18. Stonewoods
A petrified forest of calcified wood.
A violently divided territory: the canopy belongs entirely to the birds, while the roots belong to rogue, unaligned snakes.

19. Drainpipe / Warehouse
A looming, abandoned human structure.
Domain of Fatcat and her subservient rat horde. Deep within the shadows, they forge weapons of war, plotting to take the Vacant Lot by force.

Fatcat HP 12 Warband Scale
Wants to expand her empire and rule the Vacant Lot.
Armour 1, STR 12, DEX 12, WIL 12
Claw (d6) or Bite (d8), target is decapitated on Critical Damage

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