Bath Imaginable
Adventure Design, Storytelling, Reflections
Category: Adventure Design
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Chimp’s Sea Bar. Familiar arched letters in the salty mist. A floating, neon rig surrounded by a dozen moorings. At Chimp’s every sailor is a member of the crew. 2d20 Spark Table of Sailors SAILORS What’s On Their Mind? Roll d20 What Drives Them? Roll d20 1. Vastness of the Deep. 1. Fear of being…
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Brighton. Rain soaks the square. The carnival rides of Fun Town rise above the jagged rows of colourfully painted houses like rusted bones. Hollowed out slugheads and bent-back fishers squat in the tilted ruins of an ancient harbour town in rapid decline. Fisher 3 HPDriven to find a big catch and get home safely.Hook (d6)…
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East of the Fading Coast lies the Surge. While its surface is treacherous and unpredictable, the crushing power of the Deep warps sunken relics into treasures worth the risk. Dredging. The Deep holds strange treasures for those brave enough to dredge them up. Spend a Phase to Dredge in place and Roll d6 for the…
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From the outset, I committed to a control-panel style layout where each spread has everything the Conductor needs for a given area. For most of the pointcrawl, my intention was to offer just enough detail to inspire you. I’ve already written about how I would run one of the treasure sites (Lakeside Lodge) and the…
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It’s safe to say my adventure wears its influences on its sleeve. I want to talk about two of those today: N1: Against the Cult of the Reptile God by Douglas Niles and the Resident Evil series by Capcom. An unlikely pairing? Maybe. But when I thought of running Reptile God with Electric Bastionland, the…
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. FACTIONSThe Old Guard. Possessed by their work, retreated from the Lab to the Balcony Cliffs many years ago. The Scabs. Less committed to the goals of the Lab, still naive enough to think the situation can be salvaged (or at least, capitalized on). Subjects. Born of Mother. “Why do the subjects attempt to imitate…
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I finished drawing the entire map of the Balcony Cliffs. My process on this was very inefficient, I kept jumping between writing, drawing, and designing in cyclical rotation until I finally figured out what the deal with this dungeon is. Once I knew what I was making, I locked in and let the visuals lead…
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This is my first time designing a multi-page adventure. One of my goals has been to maintain table-usability. Each spread in the pdf is made to be used like a demented control panel the Conductor can use to react to the players. The Hazards/Treasure Sites spread was the first one I completed. I’m happy with…
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While the Forgotten Coast won’t be continuing, there’s no such thing as wasted creativity. The joy of making things is its own reward. THE MAPThe first version of the Forgotten Coast map was thrown together hastily to serve my home game, but wasn’t my exact aesthetic preference. RUMOURS d61. “Something is killing folk in the…
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*** MARCH 19, 2026 UPDATE *** Driving in Deep Country is now available as a trifold pamphlet on itch.io. Take a look here. As I prepare to run my first Electric Bastionland campaign, I look to author/designer Chris McDowell’s follow up game, Mythic Bastionland for travel procedures. First I designed a small sandbox with a…