Category: Adventure Design

  • There may be times when you want to zoom in on Dredging and make it a full scene. You can use the site generation rules from Mythic Bastionland to create a unique location tied to a specific treasure. In the example below, the dredging site is the shipwreck of the Belmont—a sailboat that crashed into…

  • Three factions. Three adventure locations. Five brand new isometric maps. Factions The Booth Fuel Refinery Company. Guv’nor Booth has ruled the islands surrounding the Surge for nearly four centuries, though few living souls have actually seen his face. With his vast wealth and deep connections, he could achieve almost anything, yet he remains consumed by…

  • Travel. Travel between adjacent locations is measured in Phases. Each day has 3 Phases: Morning (from dawn until midday), Afternoon (from midday until dusk), and Night (from dusk until dawn). Sail. 3 Phases.Motor. 2 Phases.Full Throttle. 1 Phase, -d6 HP Example Ship: Tugboat Tugboat HP 10Armour 1 (Steel Hull)Locker Space 6 Locker Space refers to…

  • Sanctuary. A colossal wall of opaque, salt-stained glass and a constant patrol of mounted guards separate one wealthy Bastionite’s passion project from the rest of the Surge: an aquatic-equine haven and the home of a retired, prize-winning race-seahorse called Nightheart. Mounted Guard HP 3Driven to protect the Sanctuary for money.Armour 1 (Life Preserver)Rifle (d10, Bulky)…

  • Chimp’s Sea Bar. Familiar arched letters in the salty mist. A floating, neon rig surrounded by a dozen moorings. At Chimp’s every sailor is a member of the crew. 2d20 Spark Table of Sailors SAILORS What’s On Their Mind? Roll d20 What Drives Them? Roll d20 1. Vastness of the Deep. 1. Fear of being…

  • Brighton. Rain soaks the square. The carnival rides of Fun Town rise above the jagged rows of colourfully painted houses like rusted bones. Hollowed out slugheads and bent-back fishers squat in the tilted ruins of an ancient harbour town in rapid decline. Fisher 3 HPDriven to find a big catch and get home safely.Hook (d6)…

  • East of the Fading Coast lies the Surge. While its surface is treacherous and unpredictable, the crushing power of the Deep warps sunken relics into treasures worth the risk. Dredging. The Deep holds strange treasures for those brave enough to dredge them up. Spend a Phase to Dredge in place and Roll d6 for the…

  • From the outset, I committed to a control-panel style layout where each spread has everything the Conductor needs for a given area. For most of the pointcrawl, my intention was to offer just enough detail to inspire you. I’ve already written about how I would run one of the treasure sites (Lakeside Lodge) and the…

  • It’s safe to say my adventure wears its influences on its sleeve. I want to talk about two of those today: N1: Against the Cult of the Reptile God by Douglas Niles and the Resident Evil series by Capcom. An unlikely pairing? Maybe. But when I thought of running Reptile God with Electric Bastionland, the…

  • . FACTIONSThe Old Guard. Possessed by their work, retreated from the Lab to the Balcony Cliffs many years ago. The Scabs. Less committed to the goals of the Lab, still naive enough to think the situation can be salvaged (or at least, capitalized on). Subjects. Born of Mother. “Why do the subjects attempt to imitate…