Category: Adventure Design
-
I finished drawing the entire map of the Balcony Cliffs. My process on this was very inefficient, I kept jumping between writing, drawing, and designing in cyclical rotation until I finally figured out what the deal with this dungeon is. Once I knew what I was making, I locked in and let the visuals lead…
-
This is my first time designing a multi-page adventure. One of my goals has been to maintain table-usability. Each spread in the pdf is made to be used like a demented control panel the Conductor can use to react to the players. The Hazards/Treasure Sites spread was the first one I completed. I’m happy with…
-
For a great one-shot all I really need are three things: (1) a compelling hook, (2) an open-ended problem with no obvious solution, and (3) lots of danger on all sides of the player characters. Bonus points if it all fits on one page. The gold standard is Moonbase Blues, which manages to meet all…