Bath Imaginable
Adventure Design, Storytelling, Reflections
Category: Adventure Design
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For a great one-shot all I really need are three things: (1) a compelling hook, (2) an open-ended problem with no obvious solution, and (3) lots of danger on all sides of the player characters. Bonus points if it all fits on one page. The gold standard is Moonbase Blues, which manages to meet all…
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I spent a few weeks this summer laboring over a hot MS Surface Pro drawing sci-fi themed, megadungeon chambers for what was supposed to be a very low-prep style of campaign. See, when I pitched the idea of a sci-fi campaign where the characters are stranded on an alien moon with no choice but to…