
This year I’m participating in the Appendix N Jam. My prompt was Warriors of the Bleached Basin.
I spent the first hour of this game jam wondering if I should design a gladiator arena for Mausritter about a sink in an old garage filled with dangerous human junk. You know, mice fighting in a dusty dome called The Bleached Basin–sometimes the mice flood it for aquatic battles (picture it: two mice on each handle turning on the water, mice and other rodents cheering and screaming for blood, a fat cat watches from a shelf on high). As cute as that sounds, I decided it’s outside of the scope and spirit of this jam, which is supposed to reflect mid-century pulp novels.
Like with barbecue (not grilling, barbecue; another skill I’ve been trying to dial-in this summer), I’ll probably get the best results for my first ever *game ham* if I keep things as simple as possible.
Warriors of the Bleached Basin (for Cairn 2e)
I’m picturing a science-fantasy setting in a dried up river basin. There’s a mountain, a salt-stained valley, an ancient lighthouse, and a mysterious ancient gate (it’s missing a huge piece, and it no longer functions).
- Reptilians–the Warrior tribes protecting the last of the muddy water from exploitation.
- The Sea Hag–Hiding in the flooded remains of her ancient lighthouse, casting desperate magics for the water to return.
- The Basilisk–Slithers in the deep, dried up ravines throughout the region. A single, apex predator. Leaves a trail of petrified victims.
- The Roc–Perches on the mountain top. Hunts the reptilians below.
- Root Goblins–Live throughout warrens in the thick, dead brush of the ravines.
- Industrialists–Pump water from below with rusted machines. Live in odd, square houses. Travelled through the gate.
Industrialists
4 HP, 1 Armor, 12 STR, 12 DEX, 11 WIL, firewhipper (d6, blast)
- Interlopers with advanced knowledge of metal working and manufacturing. Groups of four or more are a detachment.
- A detachment always travels with a leader holding an heirloom boomstick (d10).
- On taking Critical Damage, the industrialist’s fuel tank explodes in a fireball (d10, blast) igniting flammable objects around them.

If I’m being honest… I’m not in love with my idea, but I’ve been sitting on it for like a week now letting it take root and at a certain point you just need to commit to *an* idea and hope you fall in love along the way.
Today I’ll be working on the map: I only have four A5 pages for the whole adventure, and I’m kind of keen on doing a cover, so I’ll need to keep it a simple map for legibility. Stay tuned.
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