The official soundtrack for my adventure, The Fading Coast, is now on Spotify.

You can check it out here.

MUSIC IN RPGs
I always have a lot of fun making playlists for my campaigns. Music really sets the mood for a game, encounter, or puzzle–even if the players don’t always notice it consciously.

I don’t want a heavy mental load, however, so the right playlist needs to be usable at the table, just like everything else. My strategy is to create one playlist with three or four distinct vibes I can loop depending on the situation.

The trick is making sure it all sounds like it’s conceivably from the same project.

  • Tracks 1-14. These are meant for driving around, checking out the sights, talking to locals, planning, and scheming. It’s all very player-driven, and these songs have a lot of momentum.
  • Tracks 15-25. This is for winding down–the real low-stakes stuff. Staying at the inn, stopping at a Chimp’s, theorizing, or deciding where to park. It really sells the liminal space feel.
  • Tracks 26-42. Here, the tension ratchets up and things get explosive. This is for dungeon-crawling, shooting, running away, and car chases.
  • Tracks 43-50. The aim here is dread. This section is for cosmic horror, body horror, and all the other terrors a traveler on the coast might experience. But it ends on a heroic note, I think, with Mogwai bringing back that initial energy.

Hopefully, you dig it as much as I do!

Posted in

Leave a comment