Bath Imaginable
Adventure Design, Storytelling, Reflections
Category: Uncategorized
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One of the things that attracted me to Mausritter was the obvious comedy of playing ultra-serious, politically complex, and thematically dark fantasy stories with mice, rats, and other adorable little critters. There’s an inherent level of camp in any TTRPG session that makes them all comedy-slash-the adventure’s intended genre. Even the most vile horror adventures…
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This weekend I visited Montreal for the first time and spent most of it wandering around aimlessly looking at the sites. Overall I was very charmed. At times I was overwhelmed. I thought a lot about Electric Bastionland. Your Bastion will draw from the city you live nearest to. The first one that you explored…
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For a great one-shot all I really need are three things: (1) a compelling hook, (2) an open-ended problem with no obvious solution, and (3) lots of danger on all sides of the player characters. Bonus points if it all fits on one page. The gold standard is Moonbase Blues, which manages to meet all…
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I always thought I’d see a TPK coming from pretty far away. I thought there’d be time for me to think things through and understand what a party wipe will mean for the ongoing campaign. Will the players even want to keep going? Are they going to be invested enough in the world, the NPCs,…
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I spent a few weeks this summer laboring over a hot MS Surface Pro drawing sci-fi themed, megadungeon chambers for what was supposed to be a very low-prep style of campaign. See, when I pitched the idea of a sci-fi campaign where the characters are stranded on an alien moon with no choice but to…
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A couple of weeks from now I’ll be running the Hideous Halls of Mugulblub by Kelsey Dionne for my Open Table (see: The Alexandrian). This dungeon will introduce players to the Gloaming and launch a short nine-session campaign. I love poring over hand-drawn, thoughtfully detailed maps like the one Kelsey drew for this adventure; the old-school, graph paper, Dyson…