Bath Imaginable
Adventure Design, Storytelling, Reflections
Category: Uncategorized
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Like many projects in the plane of Development Hell, the Forgotten Coast won’t be moving forward. I titled the first session of my Electric Bastionland Deep Country campaign Pilot as an explicit nod to the way I view my TTRPG campaigns through the lens of a TV Showrunner. I’ve written about this framework before (see…
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Screeching panic reverberates between enamel walls. Fragile geometry bends and flexes like the sticky organs of a beast that got you whole. All of you. Darkness. A pop. A hiss through your skull. Pressure so heavy that your belly scrapes gritty concrete. When the hiss fades, there is only your heart and the clicking of…
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A Company of Knights are sent by the Frozen Seer into the Boreal Valley, an unfamiliar realm to the North. The Barbed Knight has broken her oath. She rules illegitimately from atop the Celestial Tower. No one knows why she assassinated the previous ruler, the True Knight, but this revelation cannot go unjudged. Confront the…
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Our story begins in Bastion, in the shadowy parking lot beneath the offices of the People’s Paperworks… “Paper is serious business. I don’t blame Anna for running away, but it’s time for me to name my successor. No doubt she’s staying with her dear friend in Hendenburgh, Valerie. Start there.”– Arthur People The CastCollectively, they…
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As I prepare to run my first Electric Bastionland campaign, I look to author/designer Chris McDowell’s follow up game, Mythic Bastionland for travel procedures. First I designed a small sandbox with a few adventures dropped in. You might recognize some of these locations from pre-written adventure modules. For car travel, I developed the following rules.…
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This week I played a solo Electric Bastionland adventure using the Clay Shelf by Yochai Gal. THE CASTThis group collectively owes £10k to Flex Restaurant. They are blacklisted from every reputable eatery in Bastion until they pay. The group heard about a valuable artifact hidden in plain sight in the flooded city of Indigo–the Blue…
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I tried playing SoloDark this week with three Level 1 characters delving into the Lost Citadel of the Scarlet Minotaur. ***Some descriptive location text and dungeon elements are adapted from or closely paraphrase the Shadowdark RPG Quickstart Set and the Lost Citadel of the Scarlet Minotaur by Kelsey Dionne. All narration, character actions, and solo…
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Seven Level 6 player characters (PCs) finish their adventure in Marin’s Hold… When last we left our heroes, they had decided to kill Judge Eamon and help Sister Jules turn Marin’s Hold toward Shune the Vile. Yarknig reunites with the group; the priest of Shune that helped destroy Mugdulblub has been hiding in the Bone…
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Our heroes stand bloodied in the aftermath of a fierce battle with Knight Marshal Yslen. Röylat holds her head in her hands. Pounding tension; lost memories return in nauseating waves. “We have to get out of here,” Brunhilda says, shivering. “Please, I’ll take you to Sister Jules. She can help you.” A young guard stumbles…