Bath Imaginable
Adventure Design, Storytelling, Reflections
Category: Uncategorized
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As I prepare to run my first Electric Bastionland campaign, I look to author/designer Chris McDowell’s follow up game, Mythic Bastionland for travel procedures. First I designed a small sandbox with a few adventures dropped in. You might recognize some of these locations from pre-written adventure modules. For car travel, I developed the following rules.…
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This week I played a solo Electric Bastionland adventure using the Clay Shelf by Yochai Gal. THE CASTThis group collectively owes £10k to Flex Restaurant. They are blacklisted from every reputable eatery in Bastion until they pay. The group heard about a valuable artifact hidden in plain sight in the flooded city of Indigo–the Blue…
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I tried playing SoloDark this week with three Level 1 characters delving into the Lost Citadel of the Scarlet Minotaur. ***Some descriptive location text and dungeon elements are adapted from or closely paraphrase the Shadowdark RPG Quickstart Set and the Lost Citadel of the Scarlet Minotaur by Kelsey Dionne. All narration, character actions, and solo…
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Seven Level 6 player characters (PCs) finish their adventure in Marin’s Hold… When last we left our heroes, they had decided to kill Judge Eamon and help Sister Jules turn Marin’s Hold toward Shune the Vile. Yarknig reunites with the group; the priest of Shune that helped destroy Mugdulblub has been hiding in the Bone…
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In my burnout I meander back to Electric Bastionland… Inertia pulls me deeper Into the Odd. I want to define some factions before I commit to any locations on my map. I’m thinking there’s 3 big players in this so-far-unnamed mountain borough. Mountain Broadcasting Company. Revolutionary youths broadcast weird hypnoses over radio waves. Recently they…
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Our heroes stand bloodied in the aftermath of a fierce battle with Knight Marshal Yslen. Röylat holds her head in her hands. Pounding tension; lost memories return in nauseating waves. “We have to get out of here,” Brunhilda says, shivering. “Please, I’ll take you to Sister Jules. She can help you.” A young guard stumbles…
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A party of seven Level 3 Player Characters (PCs) fight for their lives within the Hideous Halls of Mugdulblub! Session 3 picks up in the black cells beneath Bittermold Keep, where the air tastes of iron and mildew. The PCs free a pair of manacled and mud-caked Howlers with festering wounds. Ignatius and Bron. Ignatius…
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Session 2 of the Gloaming opens on six Level 2 PCs marching through the mist-addled forest on their way to Bittermold Keep. Leading the way is Yarknig, goblin priest of Shune the Vile. Shune whispers of a ruby gifted to the late Lord Bittermold by a powerful demon: the Cloven Heart. Behind her is the…
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Last night my open table started a nine-session Shadowdark RPG campaign set in the Gloaming. The characters began outside Bittermold Keep. I told them “everyone knows that Mugdulblub is dissolving the Gloaming, but it’s happening so slowly that people tend to forget…” The Knights of St. Ydris, the de-facto defenders of the Gloaming, are busy…