In my burnout I meander back to Electric Bastionland… Inertia pulls me deeper Into the Odd.

I want to define some factions before I commit to any locations on my map. I’m thinking there’s 3 big players in this so-far-unnamed mountain borough.
Mountain Broadcasting Company. Revolutionary youths broadcast weird hypnoses over radio waves. Recently they stole machine parts from the Union. They’re funded by the Syndicate through fronts throughout the borough.
Machinists’ Union. Consultants ritualistically rearranging the tangled wires of the broken-down gondola and interpreting divine providence from their everchanging conduction patterns. They’re contractually funded by the City of Bastion for another half-century.
Canal Syndicate. The Canal is ruled by subterranean monsters hoarding treasure in the Underground. They deal in hallucinogenic river eels and smuggled goods. Recently they sabotaged the Highway Tunnel to seize control of the borough.

So each faction probably has a headquarters on here somewhere. The Mountain Broadcasting Company obviously operates out of the abandoned museum at the top of the mountain, the radio tower is built on the roof.
It seems only natural that the Machinists’ Union would have their headquarters near the gondola? Well, it was probably cheaper to rent offices further from the canal and they’re in no hurry to get the gondola working so I’m going to put them in the bottom left corner of the map in some distant warehouse and they commute on bike each morning with all their equipment on their backs.
The Canal Syndicate will operate at the northernmost intersection of the subway/streetcar and the canal, giving them access to both the canal and the underground. I’m thinking most of their territory will be sketchy storefronts with hidden stairs to the underground.
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