
I spent a few weeks this summer laboring over a hot MS Surface Pro drawing sci-fi themed, megadungeon chambers for what was supposed to be a very low-prep style of campaign.

See, when I pitched the idea of a sci-fi campaign where the characters are stranded on an alien moon with no choice but to explore a reality-defying megadungeon, I thought it would be as simple as finding the right map and the right monsters and coming up with a few interesting gravity-themed traps.
Well, it was hard to find the kind of sci-fi looking maps I wanted. I’m sure they are out there, somewhere, but the more I looked the more I became convinced for what I wanted to do I needed to draw my own.
Originally I had planned to draw 60 dungeon tiles, 20 for each layer of a three-level megadungeon, but after designing the monsters and ecosystem of the first level I was convinced there was enough content for our summer of play.
Unfortunately the campaign had to be called off after only two sessions, but I’m thankful I got to playtest the dungeon tiles and sci-fi ruleset based on Into the Odd.
What I’m left with is an open-ended mystery, 20+ handcrafted modular dungeon tiles, and a set of rules for running Into the Odd in an Alien inspired setting.
Overgrown Ruins | Into the Void
Available on itch.io



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